![]() ![]() ![]() I redownloaded the game, and edited the resource file again, making sure to tick the game options to show mods and script mods. After replacing the hard drive, the motherboard, and the processor, my computer works. Shortly after I got the game, I found this and edited my resource file. txt in the file name it should only be (resource.cfg) just check the file extension because there's a common problem where you may accidentally saved it into a. It will still work, nothing's changed to be exact. Please can somebody give a step by step guide on how to add anything to the resource file, as it's driving me crazy, I have been trying to figure this out for a week now, searching all over the internet for more information that could help, but have got absolutely nowhere Being organized is a very good thing that leads to a smooth running game and a whole lot less trouble in the long term.I know that renaming the resource file should be a really simple thing to do, but I can not understand how to do this? I have downloaded Notepad, the no need to install version, and tried then opening the resource file using Notepad, now the file has changed from a package file to a Notepad icon ending with cfg, like some people have said above, and I can't now change it back, as everytime I download a new resource file from the link above and unzip it, it turns straight into another notepad file with cfg on the end instead of package? You never know when something will break and you have to hunt down something. ![]() ![]() Keep all the script mods as high up in the path as you can. My advice is to keep it simple and use as few folder levels as you can but still be able to find things easily. For files that were downloaded as a package file, then they don't usually get a separate folder and just go in the Creator's folder.Īll in all, how you organize things is up to you. Within those general folders, I may or not have another folder which is simply the uncompressed download file name if it downloaded as a zip, rar, 7z, etc. I have folders for all the different object types. Generally though, it's usually no more than 4 layers deep.įor a Painting, the path looks like this: Mods>Objects-Paintings & Artwork>MTS-Creator Name. It depends on how many downloads I have for a given creator whether they have subfolders or not. I combine the site and creator names into a single folder.įor CAS items, the path looks like this: Mods>CAS Clothes-Female>MTS-Creator Name (some have subfolders like undies, swim, etc,) or Mods>CAS-Makeup>Lipstick>Creator Name. I separate my CC by general categories, then by where I got them and creator. It could go deeper in the path but since it gets broken by game updates more often than not, I have it where I can find it to update it easily so I just keep it up top. Its folder location is Mods>Weebesu-More Columns. Weerbesu's More Columns in CAS mod is just a package, not a script mod. I've never had a problem with them being too deep. It the same for the other script mods I use. I like to put mods where I can locate them easily since most of them get updated with just about every game update or on a more or regular basis. So my advice to anyone using script mods is to read the directions and put them where the creator tells you. Most creators will tell you to put them no more than one folder down. Some will run fine further down the path but some won't. For mods with scripts, with the ts4script extension, they should be as near the top as you can get them. If your file names end in zip, rar, or 7z, you have to uncompress them before the game will even see them.īut to answer what I think you are asking, for files that have the package extension, being several folder level down should work fine. The only files that it loads and reads are package and ts4script files. But if you do mean using compressed files in the folders, the game won't see them at all. you said you tried compressing the cc, I'm assuming you're talking about keeping the file path as short as you can.Information, Guides and Announcements for the EA app. ![]()
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